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DEVtalk #3 - RAMONA BOGOS, Release Management 101

  • Game Habitat DevHub 2 Torggatan Malmö, Skåne län, 211 40 Sweden (map)

// DEVTALK #3 - RELEASE MANAGEMENT 101 //
RAMONA BOGOS, Release Manager at Avalanche Studios

[Talk + Q&A + Mingle]
What does it take to release a game on multiple platforms?
What is the process you need to follow to pass platform certification cycles? What are Age Ratings and how do you apply for them? What would your roadmap look like if you were to factor in disc manufacturing versus digital releases only?

This session will dive into the many moving parts of how to make the game reach from the desks of developers, into the hands of the users, and how to plan for additional content beyond your release date.

[ABOUT THE SPEAKER]
RAMONA BOGOS - Release Manager at Avalanche Studios
Ramona has been working in the games industry all of her career, having 10 years of experience in various fields, from QA to Marketing to Production, and most recently to Release Management.

She had a marketing start in EA managing 80+ mobile titles, followed by the role as a business analysis at Gameloft, porting Prison Architect with Tag Games as a Producer, and releasing Conan Exiles with Funcom in Norway. Today, she has joined Avalanche in Stockholm as a Release Manager to help bring all their awesome self-published games to the hands of the users.

[NOTE]
- Free event, but registration is required.
- Limited seats so in case of sudden change of plans, please cancel your ticket within 24 hours prior to the event, so another person can take up your spot.

[NEXT EVENTS AT GAME HABITAT DEVHUB]
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ORGANISED BY Game Habitat WITH FINANCIAL SUPPORT FROM Malmö stad AND Region Skåne.

Later Event: March 19
STARTUP COFFEE MALMÖ